![]() The game offers a “simple” mode, where bosses use fewer attacks and simpler patterns, but even that kept us squarely on our toes. Smartly increasing the challenge over its genre forebears, Cuphead’s bosses mix up their attack patterns–both the order of their attacks and the tempos of their particular execution–keeping even the most seasoned platforming veterans on their toes. The boss fights, which originally comprised the entire game before fan excitement expanded the project’s scope, remain the star of the show. The game offers a “simple” mode, but even that kept us squarely on our toes.įortunately, the rest of the game was unlocked, so we were able to explore the charmingly-detailed first two overworlds and several of the bosses. Even after a dozen or so attempts - both solo and with Maja Moldenhauer’s help – we couldn’t conquer the game’s first level during our demo. You only have four health points and no way to restore them, making Cuphead an unforgiving grind to master. ![]() The game plays like a classic side-scrolling shoot-em-up - you run and gun down wave after wave of enemies as you press forward to the level’s end. While the friendly cartoon visuals might lull you into expecting a kid-friendly platformer, the game is more like Contra than Super Mario Bros, jumping on mushrooms is a surefire way to get yourself killed very quickly. ![]() Brothers Chad and Jared Moldenhauer wanted to make an SNES-era action platformer, “since that’s what they grew up with, so they’d always dreamed of making a game like Contra 2, the Mega Man series, games like that, and the design came afterwards” True to the Contra codeĪlthough Cuphead stands out most in people’s minds for its distinct visuals, the project really started with gameplay. We recently played the and spoke with lead inking artist and producer Maja Moldenhauer, who gave us insight into the meticulous, hand-drawing process that took so long to get right, but gave the game its spectacular look. At long last, Cuphead will launch on Xbox One and PC September 29. The incredibly honed style that captured our attention has also played a role in keeping the game in development for so long.īut that wait is finally coming to an end. Cuphead would look right at home next to Steamboat Willie, Silly Symphony, or Popeye the Sailor. Studio MDHR’s retro platformer became an instant indie darling the moment critics saw the game in 2013, thanks to its perfectly pantomimed 1930s cartoon aesthetic. Fitbit Versa 3Ĭuphead is one of those games that’s been “just around the corner” for the last several years.
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